Large Dragon, chaotic good
Armor Class
17natural armor
Hit Points
110(13d10+39)
Speed
40 ft., burrow 20 ft., fly 80 ft.
str
19
(+4)
dex
10
(+0)
con
17
(+3)
int
12
(+1)
wis
11
(+0)
cha
15
(+2)
Saving Throws: Dex +3, Con +6, Wis +3, Cha +5
Skills: perception +6, persuasion +5, stealth +3
Damage Immunities: fire
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. **Fire Breath.** The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. **Sleep Breath.** The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.