Large Undead, neutral evil
Armor Class
8
Hit Points
85(9d10+36)
Speed
30 ft.
str
19
(+4)
dex
6
(-2)
con
18
(+4)
int
3
(-4)
wis
6
(-2)
cha
5
(-3)
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands Common and Giant but can't speak
Challenge: 2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.