Large Monstrosity, chaotic evil
Armor Class
13natural armor
Hit Points
45(6d10+12)
Speed
10 ft., swim 40 ft.
str
18
(+4)
dex
10
(+0)
con
15
(+2)
int
8
(-1)
wis
10
(+0)
cha
9
(-1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2
Amphibious. The merrow can breathe air and water.
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.