Medium Humanoid, neutral
Armor Class
15natural armor, shield
Hit Points
22(4d8+4)
Speed
30 ft., swim 30 ft.
str
15
(+2)
dex
10
(+0)
con
13
(+1)
int
7
(-2)
wis
12
(+1)
cha
7
(-2)
Skills: perception +3, stealth +4, survival +5
Senses: passive Perception 13
Languages: Draconic
Challenge: 1/2
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.