Huge Beast, unaligned
Armor Class
12natural armor
Hit Points
76(8d12+24)
Speed
40 ft.
str
22
(+6)
dex
9
(-1)
con
17
(+3)
int
3
(-4)
wis
11
(+0)
cha
6
(-2)
Senses: passive Perception 10
Challenge: 4
Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.