Medium Dragon, chaotic good
Armor Class
16natural armor
Hit Points
16(3d8+3)
Speed
30 ft., burrow 15 ft., fly 60 ft.
str
15
(+2)
dex
10
(+0)
con
13
(+1)
int
10
(+0)
wis
11
(+0)
cha
13
(+1)
Saving Throws: Dex +2, Con +3, Wis +2, Cha +3
Skills: perception +4, stealth +2
Damage Immunities: fire
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. **Fire Breath.** The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. **Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.