Medium Humanoid, any chaotic alignment
Armor Class
13hide armor
Hit Points
67(9d8+27)
Speed
30 ft.
str
16
(+3)
dex
12
(+1)
con
17
(+3)
int
9
(-1)
wis
11
(+0)
cha
9
(-1)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 2
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.