Medium Humanoid, any non-lawful alignment
Armor Class
15studded leather
Hit Points
65(10d8+20)
Speed
30 ft.
str
15
(+2)
dex
16
(+3)
con
14
(+2)
int
14
(+2)
wis
11
(+0)
cha
14
(+2)
Saving Throws: Str +4, Dex +5, Wis +2
Skills: athletics +4, deception +4
Senses: passive Perception 10
Languages: any two languages
Challenge: 2
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.